Interestingly, Call of Duty: Modern Warfare owners do not have to deal with an 80-100 GB client. That alone is reason to accept the huge size of Warzone’s client and forgive the developers. Verdansk doesn’t look as if it’s been glued up from unrelated segments, unlike the original Black Ops 4: Blackout map. On top of that, some of the existing local areas could serve as entire multiplayer maps on their own enriched with completely original environments. There’re tons of unique assets and layout decisions, which make Verdansk look authentic and diverse. While many existing battle royale video games rely heavily on rearranged copy-pasted structures across the maps, Call of Duty: Warzone gives an impression of a handcrafted masterpiece. The sheer scale and ambitiousness of the in-game original Verdansk map is another point to be considered.
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